Captain Marc Williams
A ghost pirate bound by a three-hundred-year-old bargain, his black storm-worn coat and pale hair unmistakable in any century. Ancestor, guardian and guide to the boy who must finish what he started.
Lore
Scardungeon is an ancient, magical world hidden beyond the Pirates' Playground, ruled by bargains older than memory.
Key figures
A ghost pirate bound by a three-hundred-year-old bargain, his black storm-worn coat and pale hair unmistakable in any century. Ancestor, guardian and guide to the boy who must finish what he started.
Emerald, sapphire and gold feathers catch the lantern light, but there's nothing ordinary about this parrot. Older than she looks, sharper than she sounds, and bound to the Williams family in ways Samuel is only beginning to understand.
The being who struck the very first bargain on a quiet English beach, and holds the fate of both Scardungeon and Earth in his hands. Not cruel. Not kind. Simply certain.
Spoken of throughout Scardungeon, rarely seen by anyone — and, some now whisper, missing altogether.
The Treasure Map
A hand-drawn map of Scardungeon, passed down through the Williams family for three hundred years.

Key places
The quiet village that once gave Sineford its name still exists, half-hidden, deep within Scardungeon itself. Some journeys end exactly where they began.
Hidden beyond an ancient archway on the Dorset coast, where new rules apply and a guardian is made, tested, or unmade.
A wooden sign creaks above a doorway with a very strange name. Nobody Samuel meets can quite explain why.
The afterworld reserved for sailors who kept their word. Not every pirate earns a place there — but every pirate hopes for one.
Endless grasslands stretching beyond the known edges of Scardungeon's map, glimpsed from a distance but not yet explored.